Hovering

Over the past decade programmers and developers have made monumental steps to deliver a digitally fabricated experience that simulates what we can comprehend, a three-dimensional environment that can be observed and manipulated through our input. My own experiences with the medium, however, have only underscored the fact that the simulation of a digital interface is… Read more »

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The inspiration for my 2016 Patrick Curran Fellowship stemmed from the desire to elevate and proliferate the in-house motion graphic capabilities of our Los Angeles office. This initial impetus then evolved into a firm- and discipline-wide consideration. My proposal, LArchVIS (Landscape Architectural Visualization), was to revisit static concept packages with an eye on current trends… Read more »

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